Devlog
- August 07, 2025 by DragonSkies#Update, #Dialogue, #Expressions, #Progress, #Reflection, #Stress, #SparrowsHello everyone! DragonSkies here. After a brief season of redesigning environments and adding dialogue portraits, I just posted a HUGE patch! WHOOP WHOOP! This update (v0.4) adds custom expressions to... Continue reading
- July 30, 2025 by DragonSkies#Background, #Art, #Design, #Lighting, #Dragons, #RiddlesHey peeps! DragonSkies here. I'm trying something new for this round of development. Instead of grinding new enemies, I'm working on some level design stuff with my artist, ThatOneMusicMan. After some... Continue reading
- July 26, 2025 by DragonSkies#Update, #Al, #Enemy, #Menu, #UI, #Dragons, #RiddlesHey peeps! DragonSkies here. So most of you probably thought I was dead for the last week or two. En contraire, I've just been focusing more on development. Now that I'm back on Itch, I thought it wou... Continue reading
- July 14, 2025 by DragonSkies1#Request, #Pixel Art, #New Character, #Bullet Hell, #Business, #CharacterHey everyone! DragonSkies here. I have a bit of an unorthodox post for you guys today. First things first, I wanted to take a moment to pause and ask for some advice as a developer. As a developer I h... Continue reading
- July 08, 2025 by DragonSkies1#Major Update, #New Character, #Bullet Hell, #Dragon, #HYPE!!!, #Pixel Art, #MechanicHi again, peeps. DragonSkies here. Big news! The next update is officially released! I'm really excited about this one, because it's the update that solidifies all the core gameplay and really starts... Continue reading
- June 17, 2025 by DragonSkies1#Mechanic, #Bullet Hell, #Dragons, #gold, #No AI, #Pixel Art, #Retro, #riddles, #Short, #Focus, #ActionHi guys! DragonSkies here. After discussion with playtesters, I decided to develop a new mechanic for the FOCUS action to make it more engaging. Although it's simple, it should help the game feel over... Continue reading